The Sheredyn Ship Classes are based on the Sheredyn 's traditional role as protectors of the imperial family.They are seekers and explorers and, if necessary, holy warriors. The Pilgrims Ship Classes reflect their role as a questing society.The Horatio Ship Classes are based on Latin courtly ranks, reflecting the Horatio obsession with formality and hierarchy.The Hissho Ship Classes are based on various flying creatures (in keeping with the beaked designs of their Ships).The Cravers Ship Classes reflect their attitude toward other beings that they meet - their interest is in conquest and consumption.The Automaton Ship Classes recall the importance of the Automaton mission they are first and foremost interested in ecologically developing the natural resources of a planet.The Amoeba Ship Classes are based on various microscopic organisms (the link being obvious).25% special construction: -20% on systemĮach Faction uses a different Naming System for the various Ship Classes, these Systems each follow a unique theme related to their Faction: +10% auto-repair per turn when HP under 33% These replace the standard Classic ES bonuses.If not further elaborated the bonus refers to a reduction of weight or tonnage of that type of module.All bonuses below are, short of modding, always tied to the respective race's affinity, and not Ship appearance in the Faction Designer.Imperial ships are often cheaper than their alien counterparts.Sower ships get bonuses that pertain to and repair.Sophon ships get a 25% bonus similar to that in Vanilla, however they often get a 50% malus to other modules.Sheredyn ships often get a bonus to bombardment and are generally combat oriented.Pilgrim ships get bonuses to sensors and engines.Horatio's ships bonuses all pertain to, in one way or another.Hissho ships get a rather varied set of bonuses with a slight focus on strikecraft.Harmony ship get very high bonuses to various modules.Craver ships get a bonus to "secondary combat" modules, like strikecraft and invasion. Automaton ships get a bonus to combat-based support modules.Amoeba ships get a bonus to different defence modules.Besides this, each faction has its own orientation of bonuses: The Harmony Ships all have a construction effect of -50% population growth thus the Systems population grows half as fast when currently constructing a ship, unless it has a seed module, in which case growth stops(seed modules have a -100% popgrowth construction effect).Ĭorvete, Destroyer and Battleship have +1 speed bonus. A more detailed table can be viewed on the respective Ship-pages of this wiki. Dreadnoughts often have special bonuses such as Construction effects. Most Ships give a bonus to the Tonnage cost of one particular type of Module (like shields) or a group of Modules (like Support modules). On basic Dreadnought that means 80 space, or about 10 weapons less for each module.Įvery faction also gets unique Ship bonuses (and Maluses). This makes some modules non-attractive, e.g. Many support modules now weight in percentage of the ship tonnage. In Disharmony there are many changes to ship design. Ship Specifications in Disharmony by Faction All ships have a capacity which limits what they can fit. Support modules have a variety of functions, like increased weapon damage, repairing, armour increases, or engine bonuses. Defences mitigate damage taken in by interfering with weapon projectiles. There are three main types - weapons, defense modules, and support modules. The Ship Classes in size order are as follows:Įach faction has their own unique cosmetics for each ship class.Īll ships can equip certain parts or modules to give them capabilities. Transports and Corvettes are unlocked at the beginning of the game, whereas the other Ship Classes are unlocked through the Exploration & Expansion (bottom) Branch of the Technology Tree. Each Class has a reduction in the tonnage of certain modules, making them slightly more or less suited to different roles. Logistical properties include command points, which affect the amount of ships in a fleet, and tonnage , which affects the amount of modules that can be loaded onto it.Įach Faction in Endless Space has 6 Ship Classes, mainly increasing in capacity, cost, and cost. When a ship's is reduced to zero in combat, it explodes. Stats that directly affect its combat performance are: health, move, military power , and siege power.
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